About

My name is Clara and I work on projects involving computer science, interaction, design and the humanities, sometimes through artistic projects and sometimes through research projets. 

In my work I am interested in the relationship between the machine world and the real world. First I was fascinated and sought to understand the mechanisms of the components of these two worlds, then I wanted to understand how they interact with each other. Now I want to know how the two can continue to live together.

Over the past ten years, I have been involved in various types of projects alongside my university studies.

I co-created the Random Pixel Order (external link) collective with which we worked on projects at the intersection of digital art, DIY and micro-edition, exploring and promoting virtual and physical creative techniques.

Then, I did a thesis in Human Computer Interaction during which I designed different prototypes to promote knowledge sharing in fabrication workshops.

Today, I continue to work on projects involving technologies, humans and non-humans. I am committed to giving people the freedom to empower themselves in the face of technology, and to exploring how and if technology can be part of the future of our world.

I am open to all types of projects according to my ethics :)

My journey

Developper & Researcher

Employee at noesya
2024, Paris

From February to October, I worked for the noesya cooperative (external link).

My work consisted of:
- opening a new research axis (external link) around sober interactive devices.
- training myself and developing components and sites with the Osuny digital commons. (external link)

It was in this context that the Zombitron (external link) project was initiated, leading to two prototypes (external link) made by Marion Jolas (external link) (the intern I supervised) and myself at the Villette Makerz workshop (external link).

PhD

Human Computer Interaction (HCI)
2019 > 2023, ISIR, Sorbonne University

From 2019 to 2023, I realized a PhD thesis (external link) in the field of Human-Computer Interaction at the ISIR laboratory (external link) (HCI group (external link)) of Sorbonne University in Paris.

Under the direction of Yvonne Jansen (external link) and Gilles Bailly (external link), I have worked on the design of tools to support knowledge sharing related to fabricationn activities within makespaces, fablabs, workshops, and more generally the DIY community.

My thesis is part of the project AfFABle (external link) and I worked in close relationship with the Fablab de Sorbonne University (external link) where I organized weekly workshops around various machines, prototyping, programming and craft activities.

I defended my thesis on June 15, 2023, and you can read the manuscript here (external link).

Workshop

Augmented Reality and Mobile Applications
2019 > 2022, Sorbonne University

Teaching to master students at the Sorbonne.

Workshop

Fabrication, design, 3D printing, laser cutting, Arduino | Students and SU Crew
2021 > 2022, Fablab Sorbonne University

Organization of weekly workshops/trainings around Fablab activities. Laser cutting, 3D printing, Arduino...

Teaching assistant

Algorithmics | 2nd year Bachelor students
2019 > 2021, Sorbonne University

Algorithmic teachings to the second years students of Sorbonne University's computer degree

Teaching assistant

Electronic prototyping with Arduino
2019 > 2020, Sorbonne University

Teaching to the third year students of the Computer and Design degrees

Internship

Robotic interface and virtual reality
2019, ISIR, Sorbonne University

At the end of my second year of master's, I did an internship in the Interaction team (external link) at ISIR under the direction of Gilles Bailly (external link). I was working on the project COVR (external link) , a large virtual reality arena consisting of a two-axis robotic column designed to provide a Haptic feedback (external link) in virtual reality.

During this work, I contributed to the realization of the virtual testing environments of the prototype, to the construction of a calibration tool in Unity to align the coordinates of the VR helmet with the coordinates of the motorized column, and to the visualization of the user's hand in the virtual environment in real time.

Internship

Vision-based robotic navigation
2018, Lip6 Paris

At the end of my first year of Master's, I completed an internship at Lip6 laboratory (external link) under the direction of Cédric Herpson (external link). The aim was to achieve a robotic navigation (external link) based solely on visual information and known environmental artifacts. For this, we designed an algorithm capable of building a 3D representation of the walls of the environment in real time, when exploring a room by the robot. The approach was to use OpenCV (external link) to detect Key features (external link) in the flow of acquired images, combined with object detection (external link) as a means of acquiring information on the distance of the walls of the room.

Master's degree

Computer Science & Technology Algorithms, Artificial Intelligence, Interactions and Decision-making (AI2D (external link))
2017 > 2019, Sorbonne University

I went to Paris to pursue my master's degree in multi-agent systems (external link). During this period, I wanted to specialize in subjects related to human-computer interaction (external link) and 3D environments. In parallel, I experienced a lot with the 3D computer graphics (external link) and video games, with Unity (external link), Blender (external link) and shaders (external link).

Creator

Random Pixel Order
2015 > 2019, Bordeaux / Paris

I co-created the collective Random Pixel Order, a collective at the intersection between digital art and micro-edition, in which I conducted various actions (See more here).

Internship

Developping a library for Tangible Spherical Display
2016, Inria Bordeaux

For two months, I worked with the MANAO (external link) team and the POTIOC (external link) team in the INRIA (external link) Bordeaux laboratory, under the direction of Patrick Reuter (external link) and Anke Brock (external link). I was in charge of designing a JS library for web developers to help them program applications on a spherical touch screen as they would with a traditional 2D web page.

This work consisted of: 
1) translating tactile inputs detected on the spherical screen via TUIO (external link) into classic JS-like events, including parametric (external link) transformations from azimuthal (external link) to cylindrical (external link) projections coordinates, and
2) applying the inverse visual transformation to DOM (external link) elements created in 2D, on the spherical screen.

My contribution was part of “Code The Globe (external link)”, published at the PerDIS conference in 2017.

Bachelor

Mathematics and Computer Science applied in the Human and Social Sciences - cognitive sciences
2014 > 2017, Grenoble / Bordeaux

Tutor

Python Tutoring
2015 > 2016, University of Bordeaux

Bachelor of Technology

Multimedia and Internet occupations
2012 > 2014, Institut Universitaire et Technologique Bordeaux Montaigne

Baccalauréat of Technology

Electrotechnical studies
2009 > 2012, Lycée Galilée, Vienne